%DR everywhere and 'penetration' as a new mechanicĤ.
overwatch fire reacting to every action (basically Covering Fire being permanently bound to overwatch) but only vs visible enemies (no OW fire vs a new unit coming into view of OW) - there are many exceptions to it based on perksģ. squadron aircombat (multiple ships sent and attacking at once)Ģ. Not that I am fond of most of them, but to list the flagship ones based on code-changes:ġ.
It has tons of changes to code and additional mutator-based minimods (mostly mine by the way) - changing core mechanics. Originally posted by red255:Rebalance is just long war with ini tweaks.